Foley Recording&Sound FX

Not only for games or animations, very often, partial or full live sound recording is not possible or the requirements of the desired sound source are not viable on stage or would be more efficient doing that latter. In those cases separately in field or in studio recording is a common resource. Not only those amazing Sound Effects SFX, but many others of the sounds we assume like “real” in a movie, have been separately recorded and mixed in the final post production for cleanliness, convenience reasons or as a matter of last resource at times.

SHADOWS OF WAR. VIDEO GAME. Animation sound design in two steps: First only with the Sound Fx. Second all together with the music track
EL LIBRO (THE BOOK). FILM. Foley* sample without music soundtrack. The blind monster walks riverside up dragging a long bar with knives and chains and the mobile phone rings. Sample without music track *Live sound recording was not possible on that time
EL LIBRO (THE BOOK). FILM. Sample: Car wheel blow out sample without music soundtrack
CLIMATOSFERA 2100 VIDEO GAME. City atmosphere Sound FX
EL LIBRO (THE BOOK). FILM. Foley* FX integration sample. River desperate escape. Sample without music track *Live sound recording was not possible on that time
EL LIBRO (THE BOOK). FILM. Foley* example: footsteps, ambience track and sound FX recorded separately and mixed with the soundtrack *Live sound recording was not possible on that time